Character Rig
Before any animation could take place, it was important to rig the character, as Fredbear is a machine, the rig heavily relied on constraints for pistons and mechanichal joints.
Considering the challanges, the rig was quite straight forward from beginning to end. The result was this Rig test:
During development, the design and mechanics of the hand changed quite drastically, which is why a seperate animation test was needed to verify functionality.